Thursday, January 3, 2019

multiplication facts


Dice Games to Teach Multiplication Facts

Using manipulatives, such as dice, will make learning math fun for the students.
dice image by Olga Shelego from Fotolia.com
Capturing and holding the attention of students can be challenging in any content area, and math is definitely one of those areas. By using games in math, the interest of the student will be held, and while the student is playing the game, he is learning. Using dice to teach multiplication facts provides an excellent opportunity for the students to learn multiplication through a game. Once the game is learned at school, the students can play the game at home with siblings or parents and the only items needed are inexpensive dice.

Single Digit Multiplication

Students roll one die to see who goes first. The student who rolls the highest number goes first. The student rolls two dice and multiplies the numbers. That student writes down the problem and the answer. The partner checks the problem. If the answer is correct, the student who rolled the dice receives a tally mark. The students then switch roles. The first student to the predetermined amount of tally marks is the winner.

Double Digit Multiplication

Students role two dice to see who goes first. The numbers on the dice are multiplied and the highest answer goes first. Counters are used to determine the winner. Counters can be pennies, beans or other small objects. To add more excitement, use small pieces of candy as counters. The first student roles three dice one at a time. The first two dice are the "to" number for the multiplication problem. For example, if a three and a two are rolled, the number will be 32. The third dice is rolled to provide the single digit number to multiply the double digit number by. The student solves the problem on paper and another student checks her work. If the student is correct, a counter is given to that student. If the student is not correct, a counter is given to the other student. The student with the most counters after a preset time or number of problems is the winner.

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